Posts

Showing posts from June, 2021

Instagram Dump #1

Image
High-poly sculpt posed in Zbrush and composited in Photoshop   High-poly sculpt posed in Zbrush and composited in Photoshop High-poly sculpt posed in Zbrush and composited in Photoshop

Character Art - Legend of Dragoon | Dart Feld pt.1

Image
  High-poly sculpt in Zbrush   Front and back Another personal piece I started to improve my character modeling skills. This is a work in progress. The body and face are far along.  For the armor, clothes, and hair I execute a work flow I picked up from watching 3D Character Artist and Tutor Nikolay Naydenov. I've come to call it a 3D sketch.      What is a 3D Sketch? Again not an official term, it's just what I call it. I make a copy of the body and delete its lower subdivisions. I then sculpt everything on it. All the clothes and accessories you see in the images above is one subtool. I use dynamesh when I run out of resolution. The result is a rough sketch of the entire outfit before I sculpt the individual parts.      Why work like this? Well before watching Nikolay's tutorial. Intricate looking outfits always overwhelmed me. So many items to keep track of and there always seemed to be another part you haven't done yet. And that loom...

Cartoon Profile Pictures

Image
Created in Adobe Illustrator CC 2021 Making these was always a fun hobby I did after discovering vector-based art. In the recent months as I try to formulate a strategy to make a living off art full-time, I take inventory of all my artistic talents I have taken for granted. What I mean is that it's not flashy like 3D modelling. But unlike 3D modelling requiring an enormous amount of time and a specific consumer for it, this I can do in a day for the average consumer. People like pictures of themselves as a cartoon. I'm taken back to crowds of people, myself included, waiting in line for the caricature artist. Let's just hope people are willing to pay what I charge. I'll report back.