Character Art - Female Rouge Character

High-poly sculpt in Zbrush Turnaround This is a personal piece I started to improve my character modeling skills. Up until now, I typically go much more stylized but realism seems to be what the industry is demanding from my perspective. I wanted something a bit more challenging than what I usually do. This design/illustration from Hak Sun Kim fit the bill. Blocking the character . At this stage I'm not concerned with getting the anatomy perfect. Get something on the canvas. It is much easier to refine and change than it is to invent or create. I modeled what ever I could from memory channeling my figure drawing experience. It is a much more loose and freeing experience than having your eyes glued to your reference board. Refined Anatomy I refined the anatomy using lots of reference and feedback notes given on polycount.com . After years of being advised to show works in progress as early as possible; I'm finally doing it. My references inform me, and I alter or build...